I grew up with Atari and Intellivision, and I am very used to having art that leaves a lot to the imagination. People who grew up with Nintendo and Sega really like pixel art. Second, again, I think Queen’s Wish looks really nice and comfy. If you think my games look bad, any blame for that rests with me entirely. I feel very lucky to be working with them. I think my games look good, and they contain a lot of really good art.Īll of the art in Queen's Wish was made by extremely talented freelancers doing really solid work to my specifications. This is what looks normal to me.įirst, Let's Just Get One Thing Clear. So if you are interested in why we write games that look like crap and will ALWAYS look like crap, read on. If an indie dev has a wild, creative idea and is scared of trying it and thinks, "I might as well do it, at least I'm not being as crazy as Jeff Vogel," I've done my job. Most importantly, I want to advocate for the right of indie developers to be weird. This article is about why our games look the way they do, whether you like them or not (probably not). However, sometimes I like to write about the indie game business and help people understand how it works and give advice to younger developers. We are in the middle of a long, successful career, and everything is rosy. ![]() We hope it will be a gateway to us making games that look like crap for many years to come. It achieved financial success (among the blind, apparently), which funded many more games that looked like crap, enabling me to build a solid reputation.īased on this reputation, we had a successful Kickstarter for Queen's Wish: The Conqueror, an exciting upcoming RPG that will look like crap. The first game I released, in January of 1995, looked like crap. ![]() We make retro low-budget role-playing games that have great stories and design and are a lot of fun. My wife and I run a humble little mom-and-pop business. We've been writing indie games for a living for 25 years.
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